She-Hulk Deck Wins

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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GodEmperorDoom · 22

Record: 3-0

Rhino W/ UInder Attack (Win)

The deck had just enough threat management to make true solo Rhino feel somewhat controllable. She Hulk can reliably switch to alter ego despite the tight threat margins. I think I got about 6 damage out off her flip as I am kind of playing her like an angry green iron man and loading her up with upgrades and supports.

Klaw W/ Running Interference (Win)

I pretty much ignored any and all schemes, with the exception of Klaw's +hp scheme. Threw stuns out for free turns to build up. Once I had a comfortable board I just started blasting, and ended Klaw with a 14 point Gamma Slam.

-1: Martial Prowess +1: Spider Girl

RoRS: Crossbones W/ Default Campaign Setup (Win)

I probably could have ended this in 3 turns pretty easily, but I had to deal with a couple of tough statuses. Toe to Toe is ridiculous with She-Hulk. I think they key strategy with this deck is to plan to win the game in 3-4 turns or plan to lose, much like mono red aggro decks in MTG. I am likely going to tune the deck further in this direction by dropping 1-2 allies, for more punch stuff cards.

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