X-23 vs. Mister Sinister (Heroic Roulette)

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Stretch22 · 506

Welcome to the fourth deck of my Heroic Roulette challenge for the Next Evolution box, where I tune decks to win specific scenarios on heroic difficulty. You can see my first three decks here and read more about the stipulations of the challenge in the round 1 deck:

Round 1: Domino 'Pool vs. Morlock Siege

Round 2: Cable Aggression vs. On The Run

Round 3: Deadpool Protection vs. Juggernaut

Matchup

Mister Sinister has my vote for the hardest scenario of the Next Evolution box. A randomized 2/3 of Retaliate, Steady, and Overkill makes tuning a deck difficult. While you could optimize for one condition, and "reroll" the scenario until you get the mod sets you planned for, by the spirit of the Heroic Roulette challenge, you should build a deck that can be expected to win any mod set combination.

X-23 can win incredibly fast, which is a great plan against a scenario whose main schemes have thresholds of 5, 5, and 7, and whose villain puts extra threat on them when confused. X-23 has a hero ability that readies her when she takes damage. This is a great ability lined up with Mr. Sinister getting retaliate. I chose Leadership to best take advantage of the Hope Summers ally with a light Voltron strategy

Card Choices

3x Get Ready - Excellent value with the consequential damage-free Hope ally

2x Sidearm - allows Hope to continue to attack Mister Sinister when he gains retaliate

3x Danger Room Training + 3x Game Time - more value using Hope

Colossus - tough ally, good when villain has overkill

2x Ready for Action - great protection for Hope if you get to Main Scheme 3, especially if villain has overkill

Cerebro - always on with Hope Summers in play. Good to grab Honey Badger after she's been shuffled in with your alter-ego ability.

Professor X - When the villain is not steady, confusing is extremely powerful. When the villain is steady, you can always ready Hope.

Games Review: 2 wins, 2 losses

First win: Super Strength, Telepathy
Second win: Flight, Telepathy

First win was a grind that got to scheme 3, but the second win was a breeze as I was able to play Professor X and Make the Call to keep the villain to only 1 attachment for many turns. I was also able to play Pain Tolerance very early that game, which is one of X-23's most important cards. Both games got a ton of value from Hope as expected.

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