S.H.I.E.L.D. (but in the future)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Lazytitan421 · 442

This is my personal take on the S.H.I.E.L.D. archetype, using Cable's access to the psionic trait to make good use of Psychic Manipulation. The basic gameplan is to stay in alter ego all game, using allies, Homeland Intervention, Psychic Manipulation, and Beat Cop to thwart while staying down, and whittling the villain down with Sky-Destroyer. once you get fully set up and toward the end of the game, you can use Telekinetic Blast to finish the job. Professor will also make it easy to find your side schemes to juice up the Telekinetic Blast. I would recommend grabbing Technovirus Purge to start, but Build Support is so good in multiplayer games it might be worth it.

If you didn't find this deck through the Winning Hand Podcast, come check us out, you can find us anywhere you find your podcasts! We talk about 1 new card every episode and this one was Sky-Destroyer

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