X-MEN Team Up Rogue

Card draw simulator

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Derived from
None. Self-made deck here.
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Nman1115 · 72

The second deck in my 4 handed playthrough against expert Magneto II. This is a Rogue justice deck that is about removing as much threat as possible. To accomplish this we play 3 copies of Crisis Averted to help with the main scheme. For Justice! and Goin' Rogue can help with the main and side schemes. With rogue's Superpower Adaptation we can grab the other heroes thwart events mainly Track by Scent and Torrential Rain.

We play 3 copies of Overwatch to help deal with multiple schemes at once. There are to copies of Heroic Intuition to help with basic thwarting (mainly Rogue and Cyclops). Spider-Man can clear entire side schemes just by entering play his main targets are Boarding Party, Sabotage Master Mold, and Orbital Decay to remove Magneto I's steady (and also clear other schemes when paired with Overwatch). Quasar removes a threat from each scheme just for entering play, Jessica Jones has huge thwart potential because she gets +1 thwart for each side scheme in play and starts with 2 thwart because of Boarding Party, and Quake as a cheap ally and can help with scheming minions. This deck can do a slight confuse lock with Dazzler and Goin' Rogue and Southern Cross can stun the villain.

Bulletproof Belle can be a great way to prevent damage from multiple attacks from the villain. If you try this deck out let me know what you think of it.

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