Wasp Leadership Vs. Tower Defense SCL Season 13 Round 5

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yodaman1971 · 68

This is the deck I played in Round 5 of Season 13 of the Solo Champions League vs. Tower Defense Expert with Streets of Mayhem as the modular. Secret Lair was absolutely brutal in my games. With such low threat thresholds to begin with on the two main schemes, having rounds start with 3 threat on each even after being cleared just took up a lot of time. I was always hoping that a different environment would show up so Secret Lair would get replaced.

All in all, I was happy with my results. Kudos to those of you who managed to keep the Tower on the Stronghold side in all your games. I wasn't able to do that. Proxima's Power and Advances just typically hit at some point to flip the tower. I did manage one official game where I got lucky and it didn't flip. Other than that I was able to get clean boards, but the games were all LONG!

Game 1 - Win in 15 rounds. Tower on Stronghold. No threat left, no HP left on villains or minions and 16 health left between Wasp and allies.

Game 2 - Win in 14 rounds. Tower on Damaged. No threat left, no HP left on villains or minions and 13 health left between Wasp and allies.

Game 3 - Win in 13 rounds. Tower on Damaged. No threat left, no HP left on villains or minions and 17 health left on Wasp and allies. Actually used Nick Fury's ability to deal 4 damage upon entering play to seal the win and not have him take any damage.

Final thoughts - Team Training was clutch for keeping allies out and also having max health left at the end.

I wanted to get Iron Man out and put upgrades on him, but I just never was able to do that. He was at the bottom of my deck in all my official games and I started putting stuff on other allies instead.

Probably should have included Make the Call. Not sure why I didn't.

Moxie and Ready To Rumble actually felt more useless than I expected.

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