Venom Justice: Looking for Feedback

Card draw simulator

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Bikethief · 1

There isn't anything particularly groundbreaking about using Venom's kit towards a Justice strategy, but I've learned a handful of things over the past week or so of testing this against some Expert Scenarios. I figured I'd put it "on paper" so to speak and maybe get some feedback about a few of my decisions.

ALLIES

I'm sure you guys feel the same as I do about ally choices. There's always ones you just LOVE and some you don't want to bother with. My initial versions had some of the Guardians(Groot and Drax are two I like an awful lot.) But I can't stand not being able to play them if I'm in my AE form. It's a tiny problems for sure, but there are times when I'll revert to Flash Thompson in order to draw from Project Rebirth 2.0 because I need one more resource to play one of them and cannot. It isn't the worst, but competition for good allies is high enough that I'm ok swapping for others. I don't think any of these allies are particularly groundbreaking in their selection, but special shoutout to Spider-Man who seems to excel at all times.

EVENTS

Once again, kind of a usual suspects with regards to the events I play. I settled on 2 of each for most of them to have some semblance of variety, with 3 of Clear the Area because I feel it's probably the best of all of them. Maybe a third Multitasking would be ok as well, as it works great with Venom's ability, but that's probably more relevant depending upon what scenario you want to run.

SUPPORTS

Crew Quarters is the only one I'm not 100% sold on. Obviously the healing has value, but I'm not entirely convinced yet.

UPGRADES

Heroic Intuition is a must play because of Run and Gun and Sense of Justice is pretty great with 7 good targets for it, and 5 of those benefitting from . Skilled investigator is a card I really want a second copy of to help ensure I draw it early, maybe it's worth card number 41? Not certain.

THINGS I LEFT OUT

Sonic Rifle was in an early version, but those became "Think Fast!" because I hated hitting them with my setup ability when the pistols are better and Multi-Gun is the GOAT. I also didn't really like the brute force Thwart events like For Justice! or Impede. I couldn't find room for a third multitasking, why would I reach for those?

So that's my version. It isn't going to win any originality awards any time soon, but it's fun to play and has been cruising through regular content in testing. I imagine it's ok in Group play as well, but your results may vary. Give me some feedback, try it out and let me know if you like it, thanks.

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