Held
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Tech. Waffe.

Cost: 2.
Resource:

Eingeschränkt.

Held Aktion (Angriff) : Erschöpfe Plasma-Gewehr und gib eine -Ressource aus → füge einem Gegner für jeden Nebenplan im Siegpunktestapel 1 Schaden zu (bis zu einem Maximum von 4). Dieser Angriff erhält Fernkampf.

Ivan Fiorelli
NeXt Evolution #11. Cable #13.
Plasma-Gewehr
Reviews

Works great with Graymalkin feeding that sweet energy every turn. The card text actually reads "Exhaust Plasma Rifle and spend a Energy resource --> deal 1....", not Strength as pictured here at release. :)

DeckHardCain · 73

Expensive, restricted, requires completing at least 2 side schemes to justify its use, but its only really worth past 3+ completed PSS.

Yes, on late (if you survive and accomplish enough to reach late) its spending a for 3/4 ranged damage. But until then its a constant dead weight in your hand and in your board.

matchet · 589
I agree I think this card is the reason why I constantly lose playing Cable — nosiak · 310
Well I would play it when you defeat lock and load so you circumvent the cost. And even 2 damage for 1 energy can be worth it if you would have an unspent Ressource of Greymalkin otherwise. Sure it's not top priority but far from a dead weight especially when it's on the board already — Chris2002 · 77