Begegnung
Hauptplan. Stage 1
Starting Threat: 2. Escalation Threat: 1.
Threat: 12.

Forced Response: After resolving step one of the villain phase, place 1 delay counter here.

Forced Interrupt: When an environment enters play, discard each other environment card in play.

If this stage is completed, the players lose the game.

Christopher Jones
The Rise of Red Skull #79. Absorbing Man #4.
None Shall Pass
Hauptplan. Stage 1

Contents: Absorbing Man (I) and Absorbing Man (II). Absorbing Man and Standard encounter sets. One modular encounter set (Hydra Patrol).

Setup: Discard cards from the encounter deck until an environment is discarded. Put that card into play and shuffle the encounter discard pile into the encounter deck.

None Shall Pass
Reviews

Fun fact: if you play this as printed, you can add in any modular set with environment cards in it and it will break the scenario. So my suggestion is to use a house rule that this main scheme only discards environments from the Absorbing Man encounter set and only does so if the new environment is also from the Absorbing Man encounter set.

I have done that before, and it was very funny how ridiculously easy it was. — tunicv · 577