Swift & Mighty / super cheap deck, thinned by half

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

matchet · 356

Artwork by: Alex Garner (click here for full size)

lXFTbag.jpeg

Swarm your board with discounted allies and events, and overcome any threat between yourself and the villain's face.

On a team game we will mostly be commited to damage and minion control, with a decent self sustainance that can occasionally donate blockers for others than ourself. I didnt tested her on a Solo scenario but I believe she can't handle threat by herself alone.

On late, the thinning will make us very Swift, doing all these things but at triple speed. Our cheap allies will also growth Mighty.


THE PLAN

This deck is based on 4 principles:

  • Inexpensive avenger allies.
  • Powerful events that can be easily paid.
  • Lot of upgrades for ourself and our team.
  • Deck thinning to half its original size.

See below to know what will be at our disposal and how to use them.


INEXPENSIVE AVENGER ALLIES

Except for our Signature, 4x them costs 1, and 2x of them costs 2. But thats not even true since Team-Building Exercise and Avengers Tower cuts their cost by 1 each. Even for Ant-Man and Wasp its still 0 cost, since Team Training will allow it.

On top of having a free blocker, they are actually doing big numbers before that, thanks to Boot Camp and Mighty Avengers.

Another advantage of having an inexpensive ally is that we will get a free +1 ATK & THW thanks to Spider-Woman's "Superhuman Agility".


POWERFUL EVENTS

Spider-Woman's strength is her battery of signature events which are powerfull but sums a lot of cards (x11). If we put extra events on the deck, the mixture will dilute and usually impairs our performance.

Instead, we will build an array of Supports and Upgrades that will help us draw and play as many as possible on each round.


LOTS OF UPGRADES & SUPPORTS

We must choose which improvement priorize based on the scenario we are facing and the team we are playing with:


Survival
  • (1): [(1) Down Time](/card/05033), **[(1) Crew Quarters](/card/20029)**.
_On **Bold** those who I consider the most impactul._


Economy
  • (1): **[Sidekick](/card/45015), [Deft Focus](/card/16024)**, [Jessica Drew's Apartment](/card/04034).
  • (2): **2x [Finesse](/card/04033), [Avengers Tower](/card/03024)**, [Team-Building Exercise](/card/12024).
  • (3): **[Helicarrier](/card/01092)**, [Quincarrier](/card/08023).
  • (4): **[Avengers Mansion](/card/01091)**, [Captain Marvel](https://marvelcdb.com/card/04032).
_On **Bold** those who I consider the most impactul._


Presence (damage)
  • (1): [Jarnbjorn](/card/06019), **[Plan B](/card/27024), [Inspired](/card/01074)**.
  • (2): **[Team Training](/card/04016)**, [Combat Training](/card/01057).
  • (3): [Boot Camp](/card/13016), **[Mighty Avengers](/card/21015)**.
_On **Bold** those who I consider the most impactul_.



DECK THINNED BY HALF

Having 19x permanents and 1x [Scheme](https://marvelcdb.com/card/43018) on the board thins our deck by 20x cards: - \~35% Allies (7x) - \~55% Events (11x) - \~10% Resources (2x) Assuming some of our allies are still on the field, our average hand will consist in \~3-4x Events, \~1x Ally and 0-1 Resources. We generate up to 4 resources for our events. The allies completely pays by 2 dedicated supports, and we will usually gift [Helicarrier](/card/01092) and [Avengers Mansion](/card/01091) to our team. In an average scenario, we had got between +2 and +3 with our _**"Superhuman Agility"**_, which can be multiplied by readies from 3x [Self-Propelled Glide](/card/04039). And we will be **guaranteeing** that, **every turn** on late. ---
1 comments

Jun 09, 2026 matchet · 356

I dont know why, im tired of spending countless hours formatting this decklist. Then certain parts refused to work with the format code, others had to be converted into html, and then, other parts that were good started to fall because yes.

fuck this