Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Lennalf · 378
Introduction
This is 100% that Tigra Protection deck.
Tips
- Hunt minion
- Pin down minion
- ???
- Profit!
Allies
Tigra is a DPS monster, but is weak in both thwarting and survival. Our allies are here to cover our weaknesses.
- Daredevil thwarts, chump blocks, and refuses to explain.
- Gambit usually gets huge stats, sits on something important, or both.
- Iron Fist stuns twice. We need to be in hero form to get full value from our kit, so this is very useful.
- Nick Fury gives us a way to spend our riches.
- Patriot has absurd potential with our playstyle.
- Professor X confuses the villain and helps thwart. The confuse is almost a bad thing, except we can use RFAF in reaction to the minions to ensure we always flip up during the villain phase.
- Spider-Man is a spell on a stick. He does whatever a spider can.
Events
- What Doesn't Kill Me lets us heal and ready. The healing combats one of our weaknesses and the ready takes advantage of our Sharp Claws.
Resources
- Just the doubles, thank you. Between our hero ability and Cat's Head Amulet, we're already stinkin' rich.
Supports
- Avengers Mansion draws cards to spend our Amulet on.
- Quincarrier helps cover the requirement for What Doesn't Kill Me and Ready For a Fight.
- Night Nurse clears stun effects that would otherwise really jam us up. We want to basic attack every turn to get advantage of 2x Sharp Claws. Also, if we finish a minion with Hunted, we get to ready. There's a lot riding on our basic attacks.
Upgrades
- Defensive Conditioning combines two great cards into one, and with a discount. Amazing.
- Endurance is still the best healing spell in the game.
- Pinned Down is the butter for our bread. Use Hunted to summon a minion, then use Pinned Down to neuter it. Pinned Down can be played in Alter-Ego, which flows perfectly with Greer's Alter-Ego ability to summon the Hunted.
- Practiced Plan is here to copy Ready for a Fight.
- Ready for a Fight is an auto-include on Tigra. If we flip down, we get Hunted and an extra hand size, which already pays for RFAF. When we flip up, we get access to On the Hunt, which draws up to 3 extra cards. In other words, we spend 2 ER to get back 2-5 ER and can access our REC without risking the main scheme. Uhhh... yes please.
Sideboard
- If the party can clear it, somebody should bring Superpower Training. Cat's Head Amulet is OP busted.
Special mentions
- This deck basically builds itself. The value allies can easily be swapped around and/or replaced based on the scenario, but the basic concept remains the same.